Math Games For 2nd Grade Kids

Math Games For 2nd Grade Kids

By StudyPad, Inc.

star 4.6 From 4,140 Ratings
  • Category Education
  • Release Date 2011-11-10
  • Current Version 6.5.8
  • File Size 563.12 MB
  • Links Google Play

Description

We make math fun & engaging. Over 40 Million kids use the SplashLearn program to Boost Confidence, Increase Scores & Get Ahead in Math & Reading. SplashLearn is a comprehensive and curriculum aligned math & reading program that reinforces math & reading concepts using self-paced and adaptive practice. ***Awards & Recognition's for SplashLearn Series*** SplashLearn Program is currently used by over 40 million kids and has bagged several prestigious awards. • Winner of “Gold Stevie Award” in “Education and Reference” category • Winner of “Tabby Awards” in “Best Education and Training App” category • Winner of “Best Elementary Student App” by BestAppEver.com • Featured in Apple lists - “Staff Favourite”, “New and Newsworthy” *** REVIEWS *** “Math skills + fun rewards = engaging for kids. Kids will love the graphics, music, and tools they can use to solve problems. The aquarium play also is fun and rewarding.” - CommonSenseMedia.org “Exhaustive treatment of second grade math subjects that includes a full year's worth of problems, completion of which will pave the way for long term success in mathematics.” - SmartAppsForKids.com ***Key Features of 2nd Grade SplashLearn*** + Self-paced math practice program + Explanation for wrong answers + Scratchpad for rough work + Virtual rewards and games + Monitor progress with real-time progress dashboard + Progress synced across multiple iPhones, iPods, iPads, desktops and laptops. *** TOPICS COVERED *** This app covers following topics: 1. Place Value - Extend place value understanding to hundreds place. Read and write three digit numbers in various forms 2. Number Sense - Compare and order three digit numbers. Practice skip counting and recognize even/odd numbers 3. Add within 20 - Fluently add within 20 including word problems 4. Subtract within 20 - Fluently subtract within 20 including word problems 5. Add within 100 - Use place value understanding to add two digit numbers 6. Subtract within 100 - Use place value understanding to subtract two digit numbers 7. Add within 1000 - Add two three digit numbers based on concepts of place value and using models 8. Subtract within 1000 - Subtraction involving two three digit numbers based on concepts of place value and using models 9. Time - Read and set time to 5 minutes using analog and digital clocks 10. Money - Work with money coins to count money and solve problems involving money amounts 11. Measurements - Measure and estimate lengths of objects in customary and metric units 12. Data - Represent and interpret data in up to 4 categories using line plots, picture graphs and bar graphs 13. Geometry - Identify two dimensional shapes including pentagons and hexagons, partition shapes into halves, thirds and fourths ***Reading Program Overview*** Children begin by learning spellings through fun games. They also pick up sight words and learn to read decodable books. The Reading program also offers a variety of bedtime stories and books, so reading becomes a daily habit for young learners. We have games to improve the Reading skills of the child and we make Reading Comprehensions Fun! ***Subscription Plans*** • Plans: Monthly, Quarterly, Yearly (subject to change) • Free Trial: We offer a free trial period for all plans. • Cancel Anytime: No charges if plan cancelled before end of trial period. • Renewal: Auto-renewal may be turned off anytime from Account Settings. Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period. • Privacy Policy: https://www.splashmath.com/privacy • Terms of Use: https://www.splashmath.com/terms-of-use ***Refund Policy*** User can cancel subscription & auto-renew anytime and no further credit card charges will be made from next billing cycle. No full or partial refund of the current subscription is offered for the active subscription period.

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