The Sigil is broken, and its glass remembers. You are a Glassbinder, one of the few who can call a champion through the glass of a broken shard. On the eve of the Night of Glass, a new shard has started to glow in the Night Grove. Gather your heroes, follow the light, and find out who stood in it the night the Sigil fell. EVERY TEAM CARRIES A SIGIL Your commander carries a shard of the broken Sigil, and once a battle you call it. Rho's Aegis shields every ally and turns the next debuff away. Hush's Shadowstep sends one hero in at once, their first hit a sure crit. Warlord's Pyre burns a little of your side's HP into ATK Up and glints. Rowan's Echo casts your last skill again, free. Pick your moment: the enemy commander is holding theirs. HEROES WHO BREAK THE RULES Every Legendary bends a rule of battle, and each arrives in a cinematic trailer of their own before breaking the glass to reach you. Luna takes another turn with every kill. Sol rises once from the ashes. Vela strikes each enemy before it can move. Grimm's flock grows with every foe that falls. Starcaller keeps every star she gathers and rains them all at once. Inara makes her whole side's fire burn hotter. Nova's Starheart charges a free Supernova. NO STAMINA, NO GRIND No energy bar, no waiting to play. Three-star a stage once and sweep it after that: the gold and XP, no fight to watch again. Realm prizes sweep too, up to your best medal ever, and the daily rewards are a tap to claim. Every ceiling, from relics to the Hero Codex, is one you reach in weeks, not years. LIVE RANKED DUELS Duel a real player, live. From Gold up, each of you bans a hero, then both pick five, hidden until both are ready. Then take turns, 10 seconds a move. Your own Duel rating and leagues, Bronze to Legend, with rewards every Monday. SUMMON THROUGH THE GLASS Trace the Sigil's missing stroke and watch the circle ignite in your best pull's color: blue for Rare, purple for Epic, gold for Legendary. Odds are shown in the game: Legendary 3%, Epic 22%, Rare 75%. Ten summons always bring an Epic or better, and a Legendary is guaranteed by your 60th summon. TURN-BASED 3D BATTLES Five heroes and a commander against theirs. Speed decides who moves next; glints, shared by your whole side, power your skills and ultimates. Play every move yourself, or switch to Auto and double speed. COMMANDERS Lead with the Strategist, the Warden, the Marshal or the Weaver. Each gives your squad an aura, brings a familiar, carries a Sigil and can be attacked, so guard yours and go after theirs. ARENA AND ALLIANCES Climb the Arena's leagues, Bronze to Legend, against other players' teams, with rewards every Monday. Join an alliance of up to 30: one giant raid boss a week with copies of itself in your way, a chest that grows with everyone who checks in, and an alliance chat to plan the raid and cheer each other on. CAMPAIGN AND TOWER Three chapters of story, The Night Grove, The Deep Wakes and The Unfinished: 28 stages across painted maps, each chapter ending in a boss, with up to three stars on every stage. Then climb the Tower, an endless spire of enemy teams that grows harder floor by floor. YOUR HEROES WRITE TO YOU Every hero messages you when they join, and more as your Bond grows. Raise a Bond to unlock their Memories, painted scenes you can set as your home screen. REWARDS EVERY DAY Daily missions, a seven-day login calendar with a Seal on the seventh day, and trophies for the long goals: more heroes, more stars, higher floors. PAINTED, NOT PIXEL-PUSHED Every hero is hand-painted, then brought to life in 3D for battle. Your progress is saved to the cloud, so link Apple or Google and it follows you to a new phone. Glassbinder: Shattered Sigil is free to play. Some items can be bought with real money.