By Kyrylo Kuzyk
- Category: Games
- Release Date: 2018-03-12
- Current Version: 22.214.171.124
- Adult Rating: 4+
- Developer: Kyrylo Kuzyk
- Compatibility: Android
.projekt is a new minimalistic puzzle from creator of Evo Explores.
.projekt requires you to look at things differently. Playing .projekt is like taking a geometry lessons but in a fun and relaxing way.
.projekt is a great training for your creativity. Imagine how an object looks like from a different point of view to match a silhouette.
.projekt is a relaxing experience. There are no ads, no highscores and no time pressure. Nothing will distract you from pure meditative gameplay!
- 60 mind blowing levels and more to come…
- 3D TOUCH support
- HAPTIC FEEDBACK support
- CLOUD SAVES
- Game Center ACHIEVEMENTS
- iPhone X support
.projekt app reviews
I was, at first, put off by the simple black & white GUI. It looked boring. I watched the video though and suddenly I started liking the GUI. It was somewhat compelling. The game was cheap enough so I went ahead and bought it.
The early levels are very easy but it becomes more complex as the game goes on. I’ve played through about 30 levels and it’s still not terribly difficult so I would say for casual puzzle gamers, this is top notch.
For you more hard core chess masters, you might find it too easy.
I’m going to continue to play and hope for more complex puzzles.
I’ll update this review as I play if I find anything different that would be relevant to prospective buyers.
After reading the developers response to my review I realized I had completely misunderstood a huge dimension of this game. The minimum and maximum numbers of blocks you may use to complete a level.
This doesn’t mean you have to complete the puzzle within those numbers. In fact, it means that the challenge is to achieve success by reaching both numbers, high and low.
To complete the level you don’t have to achieve either number. Just finish the stack. But here’s the bit of genius in this game. There are no stars telling you you got close or that you only did a minimum to complete the level like you’d see in Angry Birds or something similar. Many, many games use this convention. Instead you receive achievements. In our everyday lives we are always trying to achieve something. For me, I’m an artist. I practice and study daily to achieve mastery. Your main goal is not to complete the level anymore. It’s to gain achievements by building with the fewest pieces (minimalist) AND the maximum number of pieces (Wes Montgomery).
Of course, achievements have been around for a while but I don’t recall ever seeing them used as motivation in a game. The goal of completing a level is purely secondary to achieving mastery.
Now, there’s a dimension of complexity you chess masters will be able to sink your teeth into.
Fun 3D puzzle game with simple UI 4/5
Have only played a short t I hope and my one complaint is not being able to rotate the bottom side up. It’s impossible to add bricks going down because it doesn’t the face is not visible. Another fun challenge would be to solve each puzzle in multiple ways as they get more complex.
Great puzzle game 5/5
I was looking hard at this game to decide to get it or not and I noticed that the developer responded to almost every comment people made including bugs and complaints. That was the deciding factor for me. I developer that engaged is worth supporting.
Touch controls way off 2/5
For a game that relies on precise touch control to solve problems the calibration is disappointing. I could see where the game could be intriguing but the touch controls needs to be fixed.
Very fun, but not enough levels 3/5
Only 20 levels in total. Completed it within a half hour.
Controls are a complete train wreck 1/5
On an iPad Pro it should be a simple matter of tapping in locations to make blocks appear. SHOULD be. It’s a flipping nightmare. Tapping in any given location might make a cube appear where you want or it might make it appear much further back or it might make it appear on top of the cube you’re touching or it might make the ones you have placed disappear. It’s really a complete crapshoot. Couldn’t even beat the second level due to control glitches. My wife figured out a way, to hold down another finger in a different location while tapping where you want, but that also makes the last cube you place grow to double size like a disgusting geometric tumor.
Great puzzler 5/5
By Kevin Ballard
So far this is a pretty great puzzler. Good concept, min/maxing is fun, and it’s highly polished.
Play through to the min/max challenges 5/5
For the first few levels I thought the game was a little easy. The game then introduces the minimum and maximum number of blocks to solve a level. Now I’m addicted to finding the most efficient way to solve these puzzles. Very clever!
NOT WORTH PRICE 1/5
Only three chapters... played through game in 30 minutes. Very fun for those thirty minutes but not worth two dollars
It's not working on Pro, works Air2 4/5
I can't make the 2nd level work - only the first 3 squares - then when I try to put a block on top of a block, it removes the blocks.
Trying to play on iPad Pro 12.6 but it's not working.
Gave new rating since it plays on iPad Air2. Plays very well on smaller Air2.